Thursday, December 4, 2008

MIGS Post and etc.

Ok, so tons of stuff have happened. MIGS was amazing. I have thirty pages of notes taken on subjects ranging from storytelling in an open environment to increasing meaning in video games to uses metrics to meter difficulty in level design. It was as Kintaro Oe would say, "very educational!" I didn't do as much networking as I would have liked. It is very intimidating to try and strike up a conversation with someone you want to be. I saw a few of the other guys manage to get a lot of business cards, but most of their conversations looked empty. I had a few conversations here and there, and I asked many of the speakers questions, but I only ever gave out my business card to one person. Whatever the case, MIGS was excellent. There was so much that happened and I can barely scratch the surface here.

We started fixing bugs revealed in beta testing of our America's Army maps just a few days ago. I tried to coordinate things from here, but that is rather hard when you are so far away. I also wasn't able to help with the fixing of the bugs. My computer doesn't like the AA mission editor. Luckily the bugs were few, and my team mates were gung ho about fixing them. I believe the last of them were fixed today. The map is due to be released on the 10th. I'm pretty happy about it.

I also posted a new prototype on my website. It is a simple side scrolling dodging game. After doing a few quick prototypes and talking with some people about prototyping, I have decided that I am going to try and step up each prototype each time. This last prototype actually had some artwork in it although simple. I am going to try and step it up some more for the next one. I might try working on a prototype of some mechanics for my production II project.

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